Have you ever heard of e-sports? Esports (which stands for “electronic sports”) are video game competitions organized at a professional level. It is a form of digital competition in which individual players or teams compete, the prize pools are sometimes high and in general these competitions activate a rather large audience, which follows the competition via streaming platforms. The most popular titles? They include strategy games like “League of Legends,” shooters like “Counter-Strike” and “Valorant,” as well as sports simulations like “FIFA” and “NBA 2K.”
Over the last two decades, esports have undergone an extraordinary evolution, going from being a niche of n. enthusiasts to being a multi-billion dollar industry with a global impact. Prize pools have become truly “record-breaking” and spectators have been joined by a growing number of investors. According to various market analyses, esports generated revenues of over 1 billion dollars in 2023, the number of viewers seems to have now exceeded 500 million worldwide. The spread of streaming platforms such as Twitch and YouTube has contributed significantly to this success, transforming video games into a true mass spectacle. After what has been said, it is not surprising that the phenomenon of esports has also attracted the attention of the International Olympic Committee (IOC).
Esports and the Olympic Movement
Il The debate on the inclusion of e-sports in the Olympics has been open for several years. The IOC has recognized the value of esports and has begun to explore its potential in the Olympic context. However, there are still several hurdles to overcome before it can be officially seen as an Olympic discipline. In 2018, during the IOC Esports Symposium in Lausanne, it was recognized that esports has many similarities to traditional sports in terms of competition, training and strategy. However, concerns mainly concern the violent nature of some games and the lack of a single international federation that regulates the entire industry.
In 2023, the IOC launched the Olympic Esports Series, an initiative that brought virtual competitions based on traditional sports such as cycling (Zwift), sailing (Virtual Regatta) and archery (Tic Tac Bow). These events, although limited in the titles involved, marked a first step towards a potential integration of esports into the official Olympic program. In 2024, the IOC announced its intention to create a real Olympic Esports Games, a separate but officially recognized event, which could serve as a springboard for a future entry of esports into the traditional Olympic Games. However, an official date for this competition has not yet been set.
The Olympic Spirit and E-Sports
Despite the growing popularity, there are still some barriers that make it difficult for esports to be included in the Olympics:
- Violence in Video Games: Many competitive titles are war games or shooters, which conflicts with the Olympic values of peace and unity.
- The Lack of a Single Federation: Unlike traditional sports, esports is fragmented across multiple production companies and organizations.
- Recognition as a sport: Some traditional sports purists do not see esports as a physical discipline comparable to Olympic competition.
While there are still challenges to overcome, the creation of the Olympic Esports Games represents a positive signal for the future, a tangible signal of the possibility for esports to enter the Olympics. It remains to be seen how the IOC decisions will evolve.
Article published on 14 February 2025 - 16:03
It's interesting how esports have grown so much, but I wonder if they can really be considered Olympic sports. The violence in games is a big problem and I don't know if it can be accepted.
I agree with you, there are many issues to resolve before thinking about esports entering the Olympics. The lack of a single federation makes everything more complicated and there are many concerns.