Videogames, Virtual Tours, Apps, video installations and 3D reconstructions, the launch of the sketchfab.com page that joins the other MANN social networks: archaeology has never been so contemporary!
In its first “Digital day” open to visitors and technology enthusiasts, the National Archaeological Museum of Naples presented 26 digital projects for valorization realized thanks to the PON Culture and Development funds, among which some important news and previews.
“Since 2015 we have correctly used all the funds allocated to digital, for valorisation and for cataloguing: approximately 4 million and 700 thousand euros - of which 800 thousand have already been spent and two tranches of 2 million 500 thousand and 1 million 500 thousand spent at 60% and destined for projects all already contracted – explains the director of the MANN Paolo Giulierini -.
The coronavirus emergency has certainly accelerated digitalization in the Cultural Heritage sector, but we could not have achieved certain results if we had not started much earlier with programming, immediately focusing on languages close to the youngest, from video games to comics, involving universities and researchers. To tell everyone about our 'digital revolution' we have chosen a 'campus' formula, that is, presentations in the Auditorium, with the possibility for the public to meet the experts, and leisure and relaxation activities in the Vanella garden, with the invitation to connect to discover our digital offer, play and visit the rooms of the Museum”.
“The MANN is one of the few museums in the world that has introduced the topic of digital strategies into its multi-year planning, with the presentation of the second strategic plan in 2020. It is important to underline that all the announced projects have been completed or are in the process of being completed.
Some of these are particularly innovative, because they are on the frontier of technology. As has already happened in the past, Paolo Giulierini's MANN has been a trailblazer, also on the digital theme, demonstrating courage and visionary ability", declares, introducing the works, Ludovico Solima (University of Campania Luigi Vanvitelli), Coordinator of the digitalisation guidelines in the MANN Strategic Plan.
MANN is the navigation platform for the remote virtual visit of the Museum, illustrated by Francesco Gabellone (Technè. Services for museum communication). In the virtual visit, advanced features allow the use of the rooms at very high resolution (12K), stereoscopic vision, multilingual systems and a tour assisted by a real remote guide (“live-guided tour”) for groups of visitors who can connect simultaneously on the web. The platform is available as a WebApp, both online and offline, is compatible with any device and operating system and is integrated with in-depth sheets, videos, LIS support and interactive 3D models. APP “GREENBIKE MANN EST-OVEST, from art to sea”.
The new APP follows the museum's 'green' vocation, which has the function of accompanying the user in the discovery of the metropolitan city and the beauties of its territory through cycle tourism. A sustainable project that brings together landscape, history, art, archaeology, anthropology, curated by Paolo Giulierini, Daniela Savy, Riccardo Motti, Marialucia Giacco, Francesca Scamardella, Luca Simeone, Ludovica Lanzuise (Procida). All the itineraries start from the MANN (which has just inaugurated the external bike area with racks, charging stations for electric bikes and a fountain) and Bicycle house in the Galleria Principe (part of the ExtraMann network, designed by the Federico II University as part of OBVIA for the MANN).
WEST NAPLES / Bellini Theater, CSI Gaiola Pausyllipon, Church of San Gennaro Pozzuoli, Flavian Amphitheater, Serapeum, Temple of Apollo, Lake Avernus, Baia Thermal Baths, Casina Vanvitelliana, Lake Miseno, Mirabile Pool, Aragonese Castle, Archaeological Museum of Baia.
This itinerary is connected to that of Procida, which can be reached by sea from Pozzuoli Naples PROCIDA/Marina grande, Palazzo Merlato, the lemon groves, the lighthouse, the piecework, Aragonese Tower in the Pozzovecchio district, the postman's beach, the Parula, Vivara islet, Centane belvedere, Graziella's house, Marina di Corricella, Piazza dei Martiri, Santa Margherita nuova, Palazzo d'Avalos, Abbey of San Michele. Naples EAST/Circumvesuviana, San Giovanni a Teduccio Polo UNINA, Pietrarsa, MAAV Wine Museum, Portici Reggia MUSA and Botanical Garden, Villa Campolieto, Ercolano.
MANN AND THE SEA/Serino Aqueduct, Hellenistic Necropolis, Pietrasanta, Church of the Art of Silk, Church of San Pietro Martire, Porto Immacolatella, archaeological site Piazza Municipio, Metro dell'arte, Palazzo Reale, Molo San Vincenzo. The application is available for both iOS and Android.
The app includes several features, in Italian and English, including sections dedicated to the description of the itineraries (divided by individual points of interest) with links to images of works of art from the MANN; geolocalization of the user and the sites; the possibility of filtering the type of route; indication of the difficulty levels of the itinerary; Kids graphic line. The communication project also includes a video. The App, created by SPICI with the contribution of Hack The Duck, was illustrated by Mariangela Contursi (Dg SPICI). MANNCRAFT The National Archaeological Museum of Naples is among the first museums in the world to land in the Minecraft universe (the famous “sandbox” video game produced by Mojang and distributed by Microsoft, capable of involving over 140 million active users per month).
By “sandbox” we mean a type of video game that provides numerous tools to players, without imposing a particular goal to achieve, leaving them the possibility of inventing and modifying the game. Minecraft therefore offers its users (target 8-20 years) full freedom of invention and creation. It is not surprising that it has been adopted as an educational tool by thousands of schools around the world, useful for introducing students to the learning of various subjects. Over time, Minecraft has become a real ecosystem, open to initiatives by map builders and content creators. The MANN lands in Minecraft in a big way thanks to a 1 to 1 scale reproduction of the main building and its rooms.
Inside, there is a selection of the most famous works of the Museum, reproduced in the typical Minecraft cube style. The player can interact with the works, obtaining the main information about their history, or explore the map by talking to characters who do not play, able to provide further information and anecdotes. The game is available from today and will have a dedicated website at the end of June.
Escape from the Museum is the title, still provisional, of the new game for Echo voice devices, which will be released in September on the Amazon digital store. It will be, in all respects, an escape game that will require the user to complete a path, whose stages will be characterized by doors to open and mechanisms to activate. Thanks to the use of the voice, the player will “virtually” enter the rooms of the National Archaeological Museum of Naples and will become the protagonist of a mysterious adventure, which will require him to solve a series of puzzles and meet famous historical figures linked to the history of the Museum.
By interacting with Amazon Echo voice devices, it will be possible, very easily, to perform even seemingly complex actions, such as moving between rooms, observing objects placed above or below, opening doors, activating mechanisms, collecting clues and much more.
Escape to the Museum will offer an immersive experience, in which the carefully curated sound component will recreate an atmosphere full of charm and mystery. The project is presented by Fabio Viola (Mobile idea srl). Model of Pompeii: Pompeii and the MANN, the new video installation. A work by video artist Pietro Galifi della Bagliva, produced by IMAGO MUSE, it will be placed in the hall of the Model by Fiorelli (currently under assembly).
Six monitors of different sizes will illustrate in a loop the correspondence between the reconstructive model and the ancient city of Pompeii. An intricate network of relationships that is enriched by the objects found and preserved in the Museum's collections.
Article published on 19 June 2023 - 18:00